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Hey everyone! Been working on a small team trying to make an old school style rpg.
We have footage of the first test gameplay. Would appreciate if you would check it out
and leave feedback and of course tell your friends!
I created all the environment assets as you may have been following.
follow our developers blog [link]
  • Listening to: daft punk
  • Reading: mens health
  • Watching: dexter
  • Playing: darksiders, cod
  • Eating: salads :(
  • Drinking: water, redbull

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September 5, 2012
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:iconleonor:
~Leonor Sep 23, 2012  Student General Artist
Well, it looks good enough it compels me to play. I have no crits besides what was said already. Will there be a demo soon?
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:icongamefan84:
*gamefan84 Sep 23, 2012  Professional Digital Artist
i have no idea at this time, i will post any news regarding that here though.
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:iconlaurianof:
cool i miss the old style rpg's miss the treasure hunting and crafting part :) the walking looks a lil weird like he has cramps but the mapping is awesome
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:icongamefan84:
*gamefan84 Sep 21, 2012  Professional Digital Artist
thank you
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:iconobligatoryonsen:
~ObligatoryOnsen Sep 8, 2012  Hobbyist General Artist
Since I don't really believe it to be useful to tell someone what he's done "awesomely" or "beautifully", I'll only list some negative things here. However that doesn't mean I don't like it -- quite the contrary really (in fact, I like it so much I took a lot of time thinking about this and writing this down). Most of this is completely based on personal preferences or just ideas that popped up in my head as I watched... [NITPICKING ALERT]

The artwork is stunning (as usual) and the 3D characters too, but they somehow don't quite fit together IMO.
It seems -- especially in the woods area -- that the background uses another perspective than the characters. If you focus on the charater, the trees look as if they all "fell back" while he stands upright. If you focus on the environment though it looks as if someone, in a cartoon-y fashion, dropped a weight on the characters heads and they've shrunk vertically. (It might be your purpose to make it look a bit like a boardgame with 3D characters, which would be an interesting artstyle too.) This might be a bit hard to fix though. (and probably you'll get used to it anyway)

Also, in the first area, something feels a bit odd. The trees are too far apart to come across as a forest, yet are too close to field with trees. I suggest
1. Making a clear "forest line" with bushes etc.
2. Leaving a bit more open space for the road, especially if you're going for that paved, stony road look (trees have been cut to make way for it after all). Just a dirt path would fit better in this context.

The camera's a bit too much zoomed in for my tastes in open environments like the forest part. For more cramped environments, like the cave, the camera is perfect though. Maybe you could use a variable camera distance, based on context?

The character movement looks a bit slow. Maybe you could add a "run" button for people who don't like to enjoy the scenery.

In the battle, some of the movement seems really abrupt. Especially the pink bat-monster could use some extra frames at the end of it's claw attack. (I know this is probably because the game's still in an early development stage (as are many other things I mention), but I just thought I'd mention it.)

The "avatar circle"-thingie looks a bit "alone" down there... I'd recommend adding some extra UI elements and/or giving it a more "horizontal feel" by by making it wider (by adding a completely unobtrusive, small decorative horizontal bar behind the circle for example (I imagine it being illustrated with some images of dragons, knights,... carved in wood or something that fits the theme of the game); not necessarily across the whole screen -- that would unnecessarily take up too much space for just one "avatar circle".)
Alternatively, you could make it less prominent by shoving it to a side, or "grounding" it to the bottom. Right now it demands too much attention.


[You don't need to heed any of this advice at all, it's just me nitpicking over small details... I don't know if you -- or you other team members -- are people that like a lot of (well-meant) critique; I only reasoned that if I were making a game I'd want it to be absolutely perfect, to the smallest detail, and that's what I'm commenting about]

Also, I'll send the video/link to some of my friends that like RPGs right away... :)
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:iconrecondite-riy:
The artwork is beautiful! Well done :)
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:iconushio-akuma:
Mood: Wow! ~Ushio-Akuma Sep 6, 2012  Hobbyist General Artist
Hmm I am intrigued! I will be following this game! Good luck with the continual work!
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:iconcaseyd2k:
~CaseyD2K Sep 6, 2012  Professional Digital Artist
This is a very impressive amount of work. The environments look gorgeous, I love all the textures and colors being used. The characters look very well done and the protraits for each character look great as well. My only critique is that the levels seem a bit cramped, especially that forest area. I think as a good rule of thumb it's good to have lanes anywhere from 2-3 characters wide. That way characters have a chance to move around more freely and it makes things feel more open, they are also less likely to run into stuff. That might be a lot of work to go in and move all that stuff around, but I don't know what technology you guys are using to make this. Just my opinion.
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:icongamefan84:
*gamefan84 Sep 6, 2012  Professional Digital Artist
thanks for your feedback.thats something for us to consider for sure.
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:iconrob-cavanna:
Environments looks gorgeous.

IMO character movement seems a bit sluggish.
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